Lenovo wants to become the leader of the metaverse and defends a platform open to all – Business

One of Lenovo’s key themes for their annual Lenovo Tech World 22 presentation was the metaverse. The company shared its vision how the virtual can help solve problems in the physical world, while becoming one of the solutions to alleviate environmental problems through which the world passes.

dr. Yong Rui, CTO of Lenovo, showed how virtual reality can be a bridge in communication across the metaverse. For the company, it is a hybrid space between the real and the virtual world, where people can interact, whether in different industries or in people’s daily lives.. Mapping the real and physical world into superposition, interacting and sharing the same space, influencing each other simultaneously. And Lenovo says it has the equipment to make this transformation possible.

The first way is to map the physical world into a virtual one, building a representation of reality in the metaverse (digital twins).. Metaspace allows you to introduce four layers: “feature points”, geometric structures, realistic textures and object semantics.

Feature points allow for orientation, using robots and virtual reality goggles to know where they are in the metaverse. Geometric structures are constructions of the virtual world based on the real one. Realistic textures capture the details of objects for greater immersion and a real experience in the virtual, as if they were physical. Finally, the fourth layer, the semantics of the object, which makes everything work, i.e. enables the interaction between the virtual and the real, such as batteries, electrical equipment, which works in both worlds..

The so-called superposition requires the use of virtual reality glasses, with the widest possible field of view. Then it is necessary to process what the users see in real time. The glasses are connected to Edge Computing to reduce the need for local processing. Interactivity in the virtual world enables consequences in the physical world and vice versa.. And he gave as an example a robot that will perform a real-world inspection of a power plant, but first the points in the metaverse that it will travel and communicate with are outlined. A physical robot follows the same path in a real power station and completes tasks, thus reflecting the interaction between the two worlds.

In terms of products, the company already has a category dedicated to Metaverse, both on the user side, on the server side, and even on the software side. It has solutions for vertical industries, hoping to create an open metaverse ecosystem with its partners in the futureassuming that they want to be one of the leaders in this field.

Luca Rossi strengthened the fusion of the physical and virtual worlds. For your customers, this means embracing faster and more affordable access to technology. The pandemic has shown this need and the company delivers technologies, ecosystems of products to all its customers. In addition to equipment, smart spaces show that physical spaces are disappearing, merging the real and the virtual. And whether it works or plays across different devices and operating systems.

The Lenovo Freestyle ecosystem enables collaboration between a tablet and a PC, for example by transferring smartphone applications to a PC. As a result, its Motorola smartphones are increasingly integrated into the company’s computing ecosystem. In this way, Lenovo combines the virtual reality of ThinkReality with the portability of the Motorola Edge smartphone. and their Yoga laptops and tablets, for example, in a new, smarter ecosystem.

Cybernetic rooms are virtual spaces, composed of digital people, avatars representing users. ON metaverse is still around, and the company points to a study where 44% of people are available to work in the metaverse format. Therefore, the open metaverse must be available to everyone, defends the manufacturer.

Lenovo says that flexibility in how employees decide when to work from home or go to work is inevitable, given how a decades-old tradition and concept of work was transformed in just two years. So your customers don’t just want fast computers, they want an entire employee experience, an ecosystem of equipment and solutions that embrace this new trend.

Giving employees the responsibility to work where they want and go to the company within what is defined, maintaining the culture of the organization, is proving to be a complex issue for organizations. Lenovo promises End-to-End solutions to help with this professional flexibility. Bet on simple, scalable and seamless solutions in the transition between work at home and work.

Your new smartphone with a movable screen is shown, considered useful for multitasking. Together with your laptop with a screen with the same stretching display technology.

Formula 1 is still given as an innovation for the benefit of the sport. Technology, services and solutions aim to help teams on and off the track. Even motorsport is concerned about sustainability issues, setting an example for the fans. In the same way that technology will enable greater proximity to those watching the races, more experiences for Formula 1 fans.

Regarding sustainability goals, Lenovo aims to help the environment and intends to use only recycled materials in its products by 2025. And be net-zero by 2030. Lenovo wants its products to be more inclusive and promises that by 2025/26. its solutions are 75% designed to reach any user, who usually have more difficulties accessing technology.

The concept of smart cities is another topic that Lenovo is focusing on, and the company has chosen Barcelona to test its smart solutions. It offers a greater capacity of edge computing in different parts of the city, which are concentrated in one place through the cloud. He gives an example of a market in a city that through mixed reality glasses manages to give additional information to what is available for sale. Video analytics systems enable better traffic monitoring and management.

Metaverse thus promises the transformation of the business world, through digital dual systems, in which virtual and real merge, without obstacles.

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